Sunday, 31 October 2010

Adam Rosas Interview & CE Zombie Information

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Home »News »Adam Rosas Interview & CE Zombie Information October 27, 2010 | Author: Boyle111

Adam Rosas Interview & CE Zombie Information Adam Rosas interview and Collector Edition Zombie Maps Information.

An interview with Treyarch's Lead Cinematics Animator and Motion Capture Director, Adam Rosas. As well as some information on the Collector Edition Zombie maps and a new voice actor confirmation.

The official Black Ops website (aka CoDHQ) started off this interview series a few weeks ago when they interviewed » lead multiplayer designer David 'Vahn' Vonderhaar.

In the latest interview they talk to the lead man for animating the cinematics and directing the motion capture, Adam Rosas. With the new technology that is featured in Black Ops, such as the same one used for Avatar, you can count on this being an interesting read.

Catch the interview below and thanks to Ice Kold Killa for letting us know!

Adam Rosas Interview

Q: What has your role been in the development of Call of Duty: Black Ops?
Adam Rosas Black Ops Developer I am the Lead Cinematics Animator and Motion Capture Director. As the Lead Cinematics Animator, I, along with a group of amazing animators, was responsible for all in-game storytelling scenes, acting scenes and unique level vignettes.

On Call of Duty: Black Ops, the story and the way it was told was a main focus and I worked closely with writer Craig Houston to insure the animation and story department were on the same page. We knew that in order to tell a deeper and more compelling story, our game characters needed to show emotion better and have more fidelity to their performance.

In order to increase the animation quality we developed a few new techniques to bring our characters to life in a more believable manner, two of which were Full Performance Capture (FPC) and Tension Maps. FPC is a technique that captures body and face motions while recording the actor's vocal performance all at the same time. This is beneficial because previously we would record in three passes (body motion first, then record sound, then animate the face) and FPC enables us to capture all at once, thus maintaining the actors' quality of performance.

Another breakthrough technique, Tension Mapping, was developed to show character lines on the faces such as crow's feet, forehead wrinkles and the creases around the mouth and nose. These lines help define the emotional state each character is in, and add to the believability of the performance.

Directing Motion Capture on Call of Duty: Black Ops was a blast, but it was not without its challenges. Being that Motion Capture involves scores of cameras tracking the actor who is wearing a suit with tiny reflectors, a typical Motion Capture stage is very barren with very little “props” allowed on stage. I would set the scene for the actors and describe the action coming and going from the scene to help them understand the action and find the appropriate motivation. It's very important I understand the design and story progression for each level in order to be able to answer any question the actors may have and properly describe the scene. I was fortunate to work with talented actors that brought so much emotion and quality to the scenes. We also worked with amazing stunt and physical actors that understand game development well. Every actor gave 110% every day and the ones that were new to this process did a great job opening their minds to a new “stage” that is game development.

Q: You brought on US Army Major John Plaster and former Soviet special forces operative Sonny Puzikas as consultants. How did they assist with the game's look and feel? Did they add any motion capture to Black Ops?

Full Performnace Capture

Meeting Major John Plaster and Sonny Puzikas was an absolute honor and pleasure. They both have unique perspectives and approaches to combat but it made for a fantastic juxtapose between the two. Meeting with them gave us an authentic perspective of battles, psychology and tactics.

Major Plaster didn't suit up for motion capture but he did give us an insight to the amazing men he served with. These soldiers were the best of the best and were very intelligent, quick thinking tacticians with extraordinary discipline. They had a strong bond and trust in each other that truly inspired us all. Major Plaster's insight and stories gave me a better idea on how to direct the actors on stage. Being able to paint a picture of motivation and background from both his perspective and the MACV/SOG stories gave the actors' performance a quality of authenticity. The emotions the actors were able to tap into was due to having an understanding of Major Plaster's world.

On the cinematic side, Sonny Puzikas played a key role in helping us understand the actions and motivations unique to Spetsnaz which, in directing the actors, aided me to paint an appropriate picture. Sonny's input on Russian Special Forces helped me establish a good basis for the mentality needed for the actors to fill the more unsympathetic and mysterious roles.

Q: The story of Black Ops deals a lot with psychological warfare. What was it like capturing scenes focused on the battles within the characters own minds? Did the use of Full Performance Capture make that process easier?

When getting inside the mind of a character, the challenge is for the person playing the game to feel what the character on the screen is trying to portray. To make this connection possible, Full Performance Capture (FPC) was essential in telling our story.

FPC enabled us to capture every detail that the actor was feeling for these psychological and emotional scenes. As described earlier, being that we did not have to break the action into three parts, we could get to the depth of the scene and focus on game play mechanics so that our players feel they are completely immersed.

Q: What's been your most memorable experience in the months leading to launch?


A memorable moment for me was when I played our game in its entirety for the first time—I got caught up in the excitement! For a while, there were many components and levels being developed in parallel and the game was not completely assembled. But when the levels and all their components were stitched together, I was able to play the game from beginning to end and I got lost in the fun. I felt honored to be a part of something so special. The brotherhood and camaraderie the team shared as we got closer and closer to the end was inspirational. Yes, the intensity and stress increased as we got closer to the finish line, but this team has an amazing bond and because of this, every day you could see significant growth in the game.

Q: Anything in particular you'd like to say to all the Black Ops fans out there?

This one is for you. We never lost sight of our audience and we worked hard to create a game that is compelling, fun and long lasting. — CoDHQ »

Zombie Maps in Collector’s EditionsCollector Editions.

As you should most likely know by now, if you pre-order the Prestige Edition and Hardened Edition then you will receive the 4 Zombie maps from World at War as well as the new Zombie maps that will be on the disk in every edition. But what changes have been made to our beloved Nacht der Üntoten, Verrückt, Shi No Numa, and Der Riese maps? A new blog post on the CoDHQ » answers this question.

Because of the improved engine, the maps have been upgraded with "amazing graphical and audio improvements". But that's not all. You will be able to dive to prone to escape the deadly swipes from the Zombies, and the famous voices from the characters that appeared in and after Shi No Numa will be included in the first two maps, Nacht der Üntoten and Verrückt.

The Mystery Box does return but instead of containing World at War weapons, it will include the deadliest weapons from Black Ops. So that means that you can begin slaying Zombies with AK-74u's, M-15's, RPK's, Spas Shotties, and many more. But if these weapons aren't strong enough for you, then upgrade them in Der Riese's Pack A Punch machine in order to create "some of the most devastating weapons the Call of Duty franchise has ever produced".

This is a perfect opportunity for those who haven't yet experienced these 4 maps or those who just want to re-live the magical moment once more. So in order to get the full co-op experience with old and new maps, make sure you pre-order the Hardened or Prestige Edition today. Many retailers have already ran out of stock of the Collector Editions, so you may want to hurry before more follow.

New Voice Actor AnnouncedEmmanuelle Chiriqui Voice Acting in Black Ops.

As Geektown » reports, Black Ops' strong cast has just got even strong, and sexier... Gary Oldman's return as Reznov and Ed Harris' introduction to the cast was announced a few months ago (details here ») and a Entourage star has now joined them.

Canadian actress Emmanuelle Chiriqui was confirmed as a voice actor in a MSN Canada phone interview with Treyarch game director Dave Anthony. Although not much is known about her role, Dave did mention that her "character is someone who is mysterious, elegant, sexy and with a hint of playful". He went on to say that the game's "story is full of mystery and intrigue" and that it's "probably the most ambitious narrative" they've ever attempted.

Emmanuelle's character will weave in and out of the game's narrative and she will be known for a set of numbers rather than a name. Dave mentioned that working with her was a joy and that she nailed the job of voicing the character as "she can deliver the sexy side but also more subtle performances as well".

She has been in many movies and TV shows such as You Don't Mess with the Zohan and The O.C., but her most notable appearance is in Entourage in which she plays Sloan McQuewick.

Discuss this article on the DW24/7 forums here »

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Launch Trailer Coming Sunday

October 29, 2010 | Author: Boyle111

Call of Duty: Black Ops Launch Trailer coming this Sunday.

The Launch Trailer for Call of Duty: Black Ops will come this Sunday! Plus, the European PC versions are banned in Germany.

We're just two days away until the launch trailer for Black Ops. Strangely enough, launch trailers don't tend to appear online until a few days before release, but Black Ops is different.

According to JD_2020 on twitter », the trailer will air during the Steelers-Saints NFL game on Sunday, which is over a week before the game launches worldwide.

The trailer wasn't specifically labeled as a Single Player campaign trailer, and with Sunday being Halloween, could we perhaps get the first official look at Zombies? Either way, let's hope that we're in for a treat rather than a trick!

Although there's much to look forward to, German PC fans may not be excited as much. A report from PCGames » tells us that the European PC version of the game has been banned in Germany.

This means that Steam will only authorize localized versions of the game. Germany are known for their tough censorship laws, and with some things likely being cut and toned down in Black Ops, they appear to be trying to restrict bypassing the censorships as much as possible.

So for those German PC fans that want to import the game from other European countries, you'll have to think again.

What do you want to see in the launch trailer? Does the German ban affect you? Let us know:

Discuss this article on the DW24/7 forums here »


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Attachments added

October 23, 2010 | Author: Neejoh

Black Ops Weapon Attachments

The addition of attachments on the weapon pages are long awaited, but finally there. We could use some with with them though.

With limited resources available, we were able to generate the following interactive chart. You can mouse over the attachment for more information.

Keep in mind though, not every weapon class has the same attachments available. For example, Submachine Guns have the Rapid Fire attachment while the Assault Rifles have an Infrared Scope.

We could use some help gathering both info and high resolution screencaps of the Dual Mag attachment, plus those for the secondary weapons. So if you can help, jump on to our forums here:

Help with, or discuss the attachments page here »

Black Ops Weapon Attachments

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Call of Duty Black Ops Set to Take the World by Storm

Treyarch is set to take the gaming community by storm with it's upcoming title "Call of Duty: Black Op's". With all new features and multiplayer modes Black Op's is set to possibly beat Infinity Ward's record set with their Call of Duty: Modern Warfare 2.

The multiplayer mode will now include currency (CP). This is a first in the Call of Duty franchise. This feature harkens back to the days of counterstrike where you received money based on how well you did in the game. This currency allows you to buy things such as attachments, once unlocked, for your weapons and customizations for your player and your weapons. Some killstreak rewards also require currency.

Want to throw your currency on the line? Another first for the Call of Duty franchise is the all new Wager Matches. These are a separate gameplay mode where you bet your hard earned currency on where you'll place in 4 new free for all modes, One in the Chamber, Sticks and Stones, Sharpshooter, and the community recommended game mode Gun Game.

Treyarch's multiplayer will feature an all new contract system. This system was originally slated to be unveiled in Modern Warfare 2 but was left out. The contract system allows you to purchase a chance to gain more experience and currency by fulfilling your contract. The contracts have a life span anywhere from seconds to days depending on the contract. The contract system is also dynamic with the Treyarch team being able to add and change contracts on a weekly or even daily basis.

Players wanted it and now they have it, customizations. Customizations allow you control over not only your character but also your weapons. You can easily change the camouflage on your face, add your clan tag to your weapon and even customize your title card. Don't like the standard sight reticle for you weapon? There are dozens of alternatives from smiley faces to just a plane arrow.

Treyarch has truly set the bar when it comes to innovation in a video game, and with the return of the ever popular Nazi Zombies in the Elite and Prestige additions, this game is set to beat Modern Warfare's record.


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Call of Duty Black Ops Preview

Set in a couple of locations spanning from Vietnam to Cuba and Russia, will be the most action packed game in the Call of Duty series. Limited editions of the game will be offering 4 living dead maps from World at War.

The player assumes the role of different characters in the single-player campaign, changing viewpoints across the story. Call of Duty Black Ops will be more of a story focused Imagine hoping on a SR-71 Blackbird at a undisclosed location in the sunshine state, and then jetting across the sky all the way to Russia. There'll be more than one style for an attachment, which allows for more personalised weapons; as an example, the player can select between a Red Dot Sight or a Reflex Sight, each of which share similar features only visually look different. The playable characters are special forces agents conducting black operations behind enemy lines. Some P.C express features that were taken away from Infinity Ward's Modern Warfare two will return. A currency system has been implemented permitting players to buy weapons, accessories and clothing.

Players will be well placed to play alone or with chums against AI opponents in "Combat Coaching " with another progression system. One of them is a bullet time effect in the "Victor Charlie" level, turned on when the player fires toward the last enemy of a Viet Cong squad.

The net multi player method of Black Ops keeps the experience points and unlockable reward system which has been kept since Call of Duty four. Each mission features a collection of objectives that are shown on the head up display, marking the direction and distance towards and from such objectives. Personality models will depend upon the 1st tier perk instead of the weapon's type. The campaign is full of scripted cinematic moments. Military cover ups during the Cold War will be the primary theme. call of duty black ops

Call of Duty Black Ops is scheduled to hit stores on November 9, being available for PS3, Xbox 360, Wii, and the DS. So which is it? Do you want to be the pilot, or the ground troop? It doesn't matter because you will experience both of them, and absolutlely love them both. Anytime you want, you can look into the scope of your gun, and get ready to blast your target, as you attempt to overrun a Russian military. In this manner, the player's characters will have their own features like voices and shadows. The style of World at War will return as a four-player online and two-player split screen co-op mode. The Wii version of the game will include in-game voice discuss. The player is accompanied by friendly troops who can't be issued orders. This is the 1st Call of Duty title to incorporate the voice discuss feature for the Wii.


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Call of Duty: Black Ops Killstreaks

The killstreaks in Call of Duty: Black Ops multi player mode is what make the multi player mode so special. And just like Treyarch did with Call of Duty: World at War, they added some nice killstreak rewards in Call of Duty: Black Ops.

One of the biggest changes compared to Call of Duty: Modern Warfare 2, is the removal of the 25 kill killstreak reward, the Tactical Nuke. We are sad to see it go, but in return we get something less destructive, but very effective. The Attack Dogs from Call of Duty: World at War.

Compared to Call of Duty: Modern Warfare 2, there are 8 killstreak rewards removed and 8 killstreak rewards added. The rest had their name changed or still have the same name.

We've seen the Black Ops killstreak in-game menu, and there is definitely no room for an extra slot after the 11 kill gunship, so after the gunship, that is all you'll be getting.

Here is an overview of the rewards in Call of Duty: Black Ops. The first number is the amount of kills needed. The second name is the name of the killstreak reward.

1. 3 - Spy Plane

2. 3 - RC-XD (RC bomb)

3. 4 - Counter Spy Plane

4. 4 - SAM Turret

5. 5 - Care Package

6. 5 - Napalm Strike

7. 6 - Sentry Gun

8. 6 - Mortar Team

9. 7 - Attack Helicopter

10. 7 - Valkyrie Rockets

11. 8 - Blackbird

12. 8 - Rolling Thunder

13. 9 - Chopper Gunner

14. 11 - Attack Dogs

15. 11 - Gunship

We are glad to see that Treyarch is listening to the community and is making changes to please the community.


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